91-XX |
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Game theory, economics, finance, and other social and behavioral sciences |
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91Axx |
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Game theory |
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91A05 |
2-person games |
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91A06 |
$n$-person games, $n>2$ |
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91A07 |
Games with infinitely many players |
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91A10 |
Noncooperative games |
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91A11 |
Equilibrium refinements |
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91A12 |
Cooperative games |
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91A14 |
Potential and congestion games |
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91A15 |
Stochastic games, stochastic differential games |
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91A16 |
Mean field games (aspects of game theory) {For partial differential equations, see 35Q89; for calculus of variations and optimal control, see 49N80} |
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91A18 |
Games in extensive form |
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91A20 |
Multistage and repeated games |
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91A22 |
Evolutionary games |
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91A23 |
Differential games (aspects of game theory) [See also 49N70] |
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91A24 |
Positional games (pursuit and evasion, etc.) [See also 49N75] |
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91A25 |
Dynamic games |
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91A26 |
Rationality and learning in game theory |
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91A27 |
Games with incomplete information, Bayesian games |
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91A28 |
Signaling and communication in game theory |
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91A30 |
Utility theory for games [See also 91B16] |
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91A35 |
Decision theory for games [See also 62Cxx, 90B50, 91B06] |
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91A40 |
Other game-theoretic models |
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91A43 |
Games involving graphs {For games on graphs, see also 05C57} |
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91A44 |
Games involving topology, set theory, or logic |
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91A46 |
Combinatorial games |
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91A50 |
Discrete-time games |
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91A55 |
Games of timing |
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91A60 |
Probabilistic games; gambling [See also 60G40] |
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91A65 |
Hierarchical games (including Stackelberg games) |
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91A68 |
Algorithmic game theory and complexity [See also 68Qxx, 68Wxx] |
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91A70 |
Spaces of games |
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91A80 |
Applications of game theory |
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91A81 |
Quantum games |
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91A86 |
Game theory and fuzziness |
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91A90 |
Experimental studies |
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91A99 |
None of the above, but in this section |